Who pays for the GPU?
Every other service here runs your game on a GPU in a data centre and streams video of it, so every hour someone plays has a price. SimplyStream runs the game on the player's own GPU, in the browser, and streams only when a device can't.
| Service | Where the game runs | One player for an hour | Engines | Sign up yourself |
|---|---|---|---|---|
| SimplyStream | Player’s browser; cloud when needed | $0 in the browser | Unreal Engine 5.8 and 6, with early Unity support | Yes |
| PureWeb | PureWeb’s cloud GPUs, as video | Not published per hour | Unreal Engine and Unity | No |
| Arcware | Arcware’s cloud GPUs, as video | €4.80 to €9 an hour, plus the plan fee | Unreal Engine only | Yes |
| Eagle 3D Streaming | A cloud GPU, as video | $6 an hour after the included minutes | Unreal Engine | Yes |
| Vagon | A cloud GPU, as video | $1.50 to $2.82 an hour, plus maintenance and plan fees | Unreal Engine, Unity, or any Windows or Linux application | Yes |
| TensorWorks | GPUs in your own cluster, as video | Not published per hour | Unreal Engine | No |
| NVIDIA GDN | NVIDIA’s cloud GPUs, as video | Not published per hour | Windows and Linux applications built with any 3D engine (NVIDIA’s wording) | No |
| AWS AppStream 2.0 | An AWS instance, as video | Not published per hour | Any Windows or Linux application | Yes |
Read from each provider's own pages on October 9, 2026; every comparison lists its sources. Prices exclude tax.
No longer available
If you were using one of these, an Unreal project moves to SimplyStream without an SDK.
- Arcane Mirage
Arcane Mirage shut down on July 31, 2025. Its site points former customers to Vagon Streams.
- Google Immersive Stream for XR
Google no longer offers Immersive Stream for XR. Its product, docs and pricing pages now redirect elsewhere on Google Cloud, and its templates repository is archived. We found no shutdown announcement.