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Who pays for the GPU?

Every other service here runs your game on a GPU in a data centre and streams video of it, so every hour someone plays has a price. SimplyStream runs the game on the player's own GPU, in the browser, and streams only when a device can't.

Services compared
ServiceWhere the game runsOne player for an hourEnginesSign up yourself
SimplyStreamPlayer’s browser; cloud when needed$0 in the browserUnreal Engine 5.8 and 6, with early Unity supportYes
PureWebPureWeb’s cloud GPUs, as videoNot published per hourUnreal Engine and UnityNo
ArcwareArcware’s cloud GPUs, as video€4.80 to €9 an hour, plus the plan feeUnreal Engine onlyYes
Eagle 3D StreamingA cloud GPU, as video$6 an hour after the included minutesUnreal EngineYes
VagonA cloud GPU, as video$1.50 to $2.82 an hour, plus maintenance and plan feesUnreal Engine, Unity, or any Windows or Linux applicationYes
TensorWorksGPUs in your own cluster, as videoNot published per hourUnreal EngineNo
NVIDIA GDNNVIDIA’s cloud GPUs, as videoNot published per hourWindows and Linux applications built with any 3D engine (NVIDIA’s wording)No
AWS AppStream 2.0An AWS instance, as videoNot published per hourAny Windows or Linux applicationYes

Read from each provider's own pages on October 9, 2026; every comparison lists its sources. Prices exclude tax.

No longer available

If you were using one of these, an Unreal project moves to SimplyStream without an SDK.

  • Arcane Mirage

    Arcane Mirage shut down on July 31, 2025. Its site points former customers to Vagon Streams.

  • Google Immersive Stream for XR

    Google no longer offers Immersive Stream for XR. Its product, docs and pricing pages now redirect elsewhere on Google Cloud, and its templates repository is archived. We found no shutdown announcement.

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