SimplyStream and NVIDIA GDN
Both put your game behind a link. The difference is where the game runs, and so what each hour of play costs you.
| SimplyStream | NVIDIA Graphics Delivery Network | |
|---|---|---|
| Where the game runs | In the player’s browser, on their own GPU. Cloud streaming takes over on devices that can’t run the game. | On NVIDIA’s cloud GPUs, streamed to browsers and devices as video. |
| Engines | Unreal Engine 5.8 and 6, with early Unity support | Windows and Linux applications built with any 3D engine (NVIDIA’s wording) |
| Price | Free plan. $0 a minute in the browser; cloud streaming per minute. Paid plans $25 and $250 a month. | Through an NVIDIA representative. Credits are bought in advance, are non-refundable and expire after 12 months. |
| Sign up yourself | Yes | No |
| VR | Ask us | Yes: XR machine types, with Apple Vision Pro showcases. |
NVIDIA GDN details read from its own pages on October 9, 2026. Prices exclude tax.
When NVIDIA GDN is the better choice
- You want NVIDIA to run the streaming for an enterprise product, such as a car configurator.
- You need streamed XR to Apple Vision Pro.
When SimplyStream is the better choice
- Most of your players have a device that can run the game in the browser: those sessions cost nothing per minute.
- You want an agent to build, check and ship the game for you, not just host a build you made.
- You are making a multiplayer game: dedicated servers run on SimplyStream too.