SimplyStream and Arcware
Both put your game behind a link. The difference is where the game runs, and so what each hour of play costs you.
| SimplyStream | Arcware Cloud | |
|---|---|---|
| Where the game runs | In the player’s browser, on their own GPU. Cloud streaming takes over on devices that can’t run the game. | On Arcware’s own cloud GPU servers, streamed to the browser as video (Pixel Streaming). |
| Engines | Unreal Engine 5.8 and 6, with early Unity support | Unreal Engine only |
| Price | Free plan. $0 a minute in the browser; cloud streaming per minute. Paid plans $25 and $250 a month. | Lite €10 a month plus €0.15 a minute; Core €89 a month plus €0.10 a minute or less; Custom €0.08 a minute or less. |
| One player for an hour | $0 an hour when the game runs in the browser | €4.80 to €9 an hour, plus the plan fee |
| Sign up yourself | Yes | Yes, with a 15-day trial. |
Arcware details read from its own pages on October 9, 2026. Prices exclude tax.
When Arcware is the better choice
- You want every session streamed from a cloud GPU, so it looks the same on every device, and per-minute billing suits you.
When SimplyStream is the better choice
- Most of your players have a device that can run the game in the browser: those sessions cost nothing per minute.
- You want an agent to build, check and ship the game for you, not just host a build you made.
- You are making a multiplayer game: dedicated servers run on SimplyStream too.