SimplyStream and Vagon
Both put your game behind a link. The difference is where the game runs, and so what each hour of play costs you.
| SimplyStream | Vagon Streams | |
|---|---|---|
| Where the game runs | In the player’s browser, on their own GPU. Cloud streaming takes over on devices that can’t run the game. | On a cloud GPU (NVIDIA T4, A10G or L4), streamed to the browser as video. |
| Engines | Unreal Engine 5.8 and 6, with early Unity support | Unreal Engine, Unity, or any Windows or Linux application |
| Price | Free plan. $0 a minute in the browser; cloud streaming per minute. Paid plans $25 and $250 a month. | Free plan, then $0.025 to $0.047 a minute by machine, plus $0.67 a day per application. Paid plans $99.99 and $249 a month. |
| One player for an hour | $0 an hour when the game runs in the browser | $1.50 to $2.82 an hour, plus maintenance and plan fees |
| Sign up yourself | Yes | Yes |
Vagon details read from its own pages on October 9, 2026. Prices exclude tax.
When Vagon is the better choice
- You are streaming an application that is not a game engine project, such as a desktop tool.
- You want one service for Unreal, Unity and other software side by side.
When SimplyStream is the better choice
- Most of your players have a device that can run the game in the browser: those sessions cost nothing per minute.
- You want an agent to build, check and ship the game for you, not just host a build you made.
- You are making a multiplayer game: dedicated servers run on SimplyStream too.
Sources
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