SimplyStream and PureWeb
Both put your game behind a link. The difference is where the game runs, and so what each hour of play costs you.
| SimplyStream | PureWeb Reality | |
|---|---|---|
| Where the game runs | In the player’s browser, on their own GPU. Cloud streaming takes over on devices that can’t run the game. | On PureWeb’s cloud GPUs (NVIDIA T4 and RTX 5000), streamed to the browser as video. |
| Engines | Unreal Engine 5.8 and 6, with early Unity support | Unreal Engine and Unity |
| Price | Free plan. $0 a minute in the browser; cloud streaming per minute. Paid plans $25 and $250 a month. | Reality CORE from $750 a month on an annual plan; Extended Reality CORE $1,000 a month. |
| Sign up yourself | Yes | No. Plans start with a conversation with sales. |
| VR | Ask us | Yes: an Extended Reality plan, and NVIDIA CloudXR on Enterprise. |
PureWeb details read from its own site on October 9, 2026. Prices exclude tax.
When PureWeb is the better choice
- You need VR streamed from the cloud to a headset, with CloudXR.
- You want a managed contract with a fixed monthly fee rather than self-serve.
When SimplyStream is the better choice
- Most of your players have a device that can run the game in the browser: those sessions cost nothing per minute.
- You want an agent to build, check and ship the game for you, not just host a build you made.
- You are making a multiplayer game: dedicated servers run on SimplyStream too.