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SimplyStream and TensorWorks

Both put your game behind a link. The difference is where the game runs, and so what each hour of play costs you.

SimplyStream compared with TensorWorks
SimplyStreamScalable Pixel Streaming
Where the game runsIn the player’s browser, on their own GPU. Cloud streaming takes over on devices that can’t run the game.On GPUs in your own Kubernetes cluster, in your cloud account or on your premises, streamed as video over WebRTC.
EnginesUnreal Engine 5.8 and 6, with early Unity supportUnreal Engine
PriceFree plan. $0 a minute in the browser; cloud streaming per minute. Paid plans $25 and $250 a month.Custom solutions from $100,000 for a fixed-price licence.
Sign up yourselfYesNo. Contact sales.
VRAsk usTensorWorks contributed VR Pixel Streaming fixes for Meta Quest 3 and Apple Vision Pro to Epic’s plugin (July 2024).

TensorWorks details read from its own pages on October 9, 2026. Prices exclude tax.

When TensorWorks is the better choice

  • Sessions must run inside your own cloud account or data centre.
  • You have a platform team to operate Kubernetes and GPU nodes.

When SimplyStream is the better choice

  • Most of your players have a device that can run the game in the browser: those sessions cost nothing per minute.
  • You want an agent to build, check and ship the game for you, not just host a build you made.
  • You are making a multiplayer game: dedicated servers run on SimplyStream too.

Sources

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