SimplyStream and TensorWorks
Both put your game behind a link. The difference is where the game runs, and so what each hour of play costs you.
| SimplyStream | Scalable Pixel Streaming | |
|---|---|---|
| Where the game runs | In the player’s browser, on their own GPU. Cloud streaming takes over on devices that can’t run the game. | On GPUs in your own Kubernetes cluster, in your cloud account or on your premises, streamed as video over WebRTC. |
| Engines | Unreal Engine 5.8 and 6, with early Unity support | Unreal Engine |
| Price | Free plan. $0 a minute in the browser; cloud streaming per minute. Paid plans $25 and $250 a month. | Custom solutions from $100,000 for a fixed-price licence. |
| Sign up yourself | Yes | No. Contact sales. |
| VR | Ask us | TensorWorks contributed VR Pixel Streaming fixes for Meta Quest 3 and Apple Vision Pro to Epic’s plugin (July 2024). |
TensorWorks details read from its own pages on October 9, 2026. Prices exclude tax.
When TensorWorks is the better choice
- Sessions must run inside your own cloud account or data centre.
- You have a platform team to operate Kubernetes and GPU nodes.
When SimplyStream is the better choice
- Most of your players have a device that can run the game in the browser: those sessions cost nothing per minute.
- You want an agent to build, check and ship the game for you, not just host a build you made.
- You are making a multiplayer game: dedicated servers run on SimplyStream too.
Sources
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